As I'm sure you guys all know by now, we have been running a X-Wing Miniatures League, and as it's grown we've seen a lot of pilots in the group come from very humble beginnings. From constantly hitting their own ships, to perfectly maneuvering themselves through a sewing needle sized gap and flanking their opponent. All and all, the community has been very fun to watch.
Last week a new face came into our door, by the name of Jacob Morton, sweeping the field with an unorthodox list of ships, 2 Protectorate Starfighters and 1 M3-A Interceptor. His list defies the traditional rules of engagement in X-Wing.
Typically, you want to avoid flying into the face of an opponent. It's generally a good strategy:"avoid getting shot at." Fenn Rau however, has other ideas. It flies by the seat of its' pants, throws itself into a dangerous "knife-fight", and receives bonuses for doing so. The Risk-Reward factor for this ship is the appeal, and proved to be a formidable foe for our local pilots, as their skill levels were well trained for normal flying, not jousting.
The first round proved to be the most interesting, as a list aptly named "Hobo with a Shotgun" went up first round against this list of knife-fighters. The first round of shots was a storm of dice, in which both players took the equivalent of "10 paces, turn and fire" with both sides throwing 7 attacking dice the first round.
For perspective, most ships typically get to use 3 dice. 4 on a good day, for attacking. This means that both players came to a fighter battle, but strapped capital ships to the top of their respective crafts beforehand.
When the dust cleared, though, Knife-Fight Force remained, taking the win from "Hobo with a Shotgun."
That same round had a very interesting match with our only Rebel player trying to take the classic list known as "Fat Han" and do something new with it. Manipulating the rules for dice re-rolling(any die may only be re-rolled once, no matter what re-rolled it) he could gamble and control the odds!
This resulted in attacks that should not have struck landing with perfect accuracy, and placing a unique pressure on his target. The Falcon didn't have to dodge if it shot first and dealt significant damage. Even if it didn't destroy the target, it's armored hull allowed it to stay in the fight for longer than any other ship. Combine that with a weapon that could shoot 360 degrees around the Falcon, and you have yourself a deadly combination of fire power and protection.
The result was as expected: the list by the name of "Solo-t Machine" decimated anyone that got close to it, leaving nothing but space debris in its wake and taking it's round win easily.
That's just a sample of what happens on league nights. If you want to be a part of these epic battles, and learn from experienced pilots, then come on down!
You can find out all about our upcoming event HERE!
6:30 pm - Star Wars X-Wing Miniatures OP Tournament!